B0100


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Property Specification
Data System MDS
Data Specs V3.01.0
Description Comatose
Group Asmt
Type Code
Length 1
Fixed Start-End 511-511
Version Notes

Item Subsets
Active NC,NQ,NP,ND,IPA,SP,SD
Inactive NT,NPE,ST,XX
State optional

Item Values
Value LOINC Text
0 No
1 Yes
- Not assessed/no information

Item Edits
Edit ID Type Severity Edit Text
-3676 Format Fatal Values of Code and Checklist Items:
Only the coded values listed in the "Item Values" table of the Detailed Data Specifications Report may be submitted for this item.
-3826 Consistency Fatal If B0100=[0,-] and A0310G=[2] and A0310A=[99] and A0310B=[99], then all active items from C0100 through C0600 must equal [^] and all active items from C0700 through C1000 must not equal [^].
-3837 Consistency Fatal If B0100=[0,-] and A0310G=[2] and A0310A=[99] and A0310B=[99], then all active items from J0200 through J0850 must equal [^].
-3915 Consistency Fatal a) If B0100=[0] and A0310G=[1,^], then if C0100 is active it must not equal [^].
b) If B0100=[-] and A0310G=[1,^], then if C0100 is active it must equal [-].
c) If B0100=[0] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if C0100 is active it must not equal [^].
d) If B0100=[-] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if C0100 is active it must equal [-].
-3916 Consistency Fatal a) If B0100=[0] and A0310G=[1,^], then if D0100 is active it must not equal [^].
b) If B0100=[-] and A0310G=[1,^], then if D0100 is active it must equal [-].
c) If B0100=[0] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if D0100 is active it must not equal [^].
d) If B0100=[-] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if D0100 is active it must equal [-].
-3918 Consistency Fatal a) If B0100=[0] and A0310G=[1,^], then if J0200 is active it must not equal [^].
b) If B0100=[-] and A0310G=[1,^], then if J0200 is active it must equal [-].
c) If B0100=[0] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if J0200 is active it must not equal [^].
d) If B0100=[-] and A0310G=[2] and (A0310A=[01,02,03,04,05,06] or A0310B=[01]), then if J0200 is active it must equal [-].
-4028 Consistency Fatal Total Severity Score Calculation:
(a) If D0150A1 = [9] and D0150B1 = [9], then D0160 must equal [^].
(b) If D0150A2 = [0,1] and D0150B2 = [0,1], then D0160 must equal the sum of the values from D0150A2 and D0150B2.
Otherwise, the PHQ-9 must be completed, and D0160 must equal the sum of the values of the following nine items: D0150A2, D0150B2, D0150C2, D0150D2, D0150E2, D0150F2, D0150G2, D0150H2, D0150I2 and Format Integer Items to nearest integer. These are referred to as the "items in Column 2", below.
The following rules explain how to compute the score that is placed in item D0160. These rules consider the "number of missing items in Column 2" which is the number of items in Column 2 that are skipped.
(c) If the following items D0150A2, D0150B2, D0150C2, D0150D2, D0150E2, D0150F2, D0150G2, D0150H2, D0150I2 equal [0,1,2,3], then D0160 must equal the sum of these items.
(d) If one of the following items: D0150A2, D0150B2, D0150C2, D0150D2, D0150E2, D0150F2, D0150G2, D0150H2, D0150I2 = [^], then D0160 must equal the sum of the remaining items times 9/8(1.125), rounded to the nearest integer.
(e) If two of the following items: D0150A2, D0150B2, D0150C2, D0150D2, D0150E2, D0150F2, D0150G2, D0150H2, D0150I2 = [^], then D0160 must equal the sum of the remaining items times 9/7(1.286), rounded to the nearest integer.
(f) If three or more items between D0150A2, D0150B2, D0150C2, D0150D2, D0150E2, D0150F2, D0150G2, D0150H2 and D0150I2 = [^] and B0100 is equal to [0], then D0160 must equal [99].
-3523 Skip pattern Fatal a) If B0100=[0], then all active items from E0100A through E0300 must not equal [^].
b) If B0100=[-], then all active items from E0100A through E0300 must equal [-].
-3524 Skip pattern Fatal a) If B0100=[0], then all active items from E0800 through E0900 must not equal [^].
b) If B0100=[-], then all active items from E0800 through E0900 must equal [-].
-3525 Skip pattern Fatal a) If B0100=[0], then all active items from E1100 through F0300 must not equal [^].
b) If B0100=[-], then all active items from E1100 through F0300 must equal [-].
-3609 Skip pattern Fatal If B0100=[1], then all active items from B0200 through F0800Z must equal [^].
-3610 Skip pattern Fatal If B0100=[1], then all active items from J0200 through J0850 must equal [^].
-3829 Skip pattern Fatal a) If B0100=[0], then all active items from B0200 through B1300 must not equal [^].
b) If B0100=[-], then all active items from B0200 through B1300 must equal [-].
-3862 Skip pattern Fatal a) If B0100=[0], then all active items from C1310A through C1310D must not equal [^].
b) If B0100=[-], then all active items from C1310A through C1310D must equal [-].
-3930 Skip pattern Fatal If B0100=[0,-] and A0310G=[2] and A0310A=[99] and A0310B=[99], then all active items from D0100 through D0600 must equal [^].
-3956 Skip pattern Fatal ***THIS EDIT WAS DELETED IN V3.01.0***
-3957 Skip pattern Fatal ***THIS EDIT WAS DELETED IN V3.01.0***
-3979 Skip pattern Fatal a) If B0100=[0], then if D0100 is active it must not equal [^].
b) If B0100=[-], then if D0100 is active it must equal [-].
-3980 Skip pattern Fatal a) If B0100=[0], then if C0100 is active it must not equal [^].
b) If B0100=[-], then if C0100 is active it must equal [-].

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Generated: 02/06/2023 10:33:18 PM